Showing posts with label other. Show all posts
Showing posts with label other. Show all posts

Monday, September 11, 2017

Why Apple Pay and Other Mobile Wallets Beat Chip Cards

Why Apple Pay and Other Mobile Wallets Beat Chip Cards


Every weekend, when Pierre Houle works the brunch shift at Olea, a neighborhood restaurant in San Francisco, many customers want to split the tab on multiple credit cards, a process that takes much longer than it used to.
For waiters like Mr. Houle, diners going Dutch is nothing new. But now he has to take each of the credit cards, insert them into a chip reader and wait about 10 seconds for every transaction to process. In the past, he could swipe a card, wait a few seconds, print out the receipt and get going.
�It isn�t much, but in the restaurant world it can be enormous,� he said. �I have to wait there, and I can�t go check on something else. You need to move all the time when you do a job like that.�
Many merchants and retail workers are watching their lives play in slow motion when they process credit cards. To combat fraudulent transactions, the retail industry is shifting away from the traditional magnetic stripe toward tiny computer chips embedded inside cards. The chip technology, known as E.M.V. (for Europay, MasterCard and Visa) has been around for decades in Europe. But starting last October in the United States, banks pushed the liability of purchases made with counterfeit credit cards onto merchants.
That means if a criminal swipes a counterfeit credit card to buy something, the merchant now has to pay for it. The sweeping change has compelled many retailers to upgrade their equipment to read chips, which have stronger security than the easy-to-forge magnetic stripe. By the end of this year, about 80 percent of all credit cards in the United States should include chips, according to a new report by the fraud prevention company Iovation and the research firm Aite Group.
The chip initially may annoy consumers. For most chip transactions, you have to dip the credit card into a slot and wait for the transaction to be approved before you can remove it and scribble your signature.
Mobile payments could be a quicker alternative. Some of the biggest tech companies � Apple, Google and Samsung Electronics � released mobile wallet technologies in the last two years, though they are still a niche product. In the United States, only 0.2 percent of all in-store sales were made with phones last year, according to a survey by eMarketer, the research firm.
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�Contrary to what Tim Cook said when Apple rolled out Apple Pay, consumers have been swiping their cards for a long time and it�s not that hard,� said Julie Conroy, a research director for the Aite Group.
I tested chip cards and each of the mobile payments services in three different stores: Walgreens, BevMo and Nancy Boy, a small beauty supply store in San Francisco. I inserted a chip card or tapped a phone and timed how long it took each transaction to be approved and start printing a receipt. The results varied slightly, but the mobile wallets were generally much faster than the chip.
At Walgreens, after I inserted a chip card, the transaction took eight seconds before a receipt started printing; Apple Pay and Samsung Pay took three seconds; and Android Pay (Google�s service) took seven seconds. At BevMo, the chip payment took 10 seconds; Samsung Pay took four seconds and Android Pay and Apple Pay each took five seconds. At Nancy Boy, the chip took eight seconds, and all the mobile payment services tied at 2.4 seconds.
What is happening with the chip to make it so slow? When you dip in the card, the chip generates a one-time code, which is sent to the bank over a network. The bank confirms the code and sends verification back to the terminal. With mobile wallets, the same thing is basically happening in the background. They generate one-time tokens that are sent out and approved by the banks.

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Monday, August 28, 2017

THE OTHER SIDE OF MIDNIGHT

THE OTHER SIDE OF MIDNIGHT



The Other Side of Midnight is a novel by American writer Sidney Sheldon published in 1973. The book reached No.1 on the New York Times Best Seller list. It was made into a 1977 motion picture of the same name, directed by Charles Jarrott. The cast included Marie-France Pisier, John Beck, Susan Sarandon, Christian Marquand and Josette Banzet. In Japan, it was adapted and broadcast as a radio drama, with a soundtrack by Yoko Kanno and Maaya Sakamoto.







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Monday, August 21, 2017

Ubuntu unable to resolve host when running sudo or other commands

Ubuntu unable to resolve host when running sudo or other commands



Discover. Connect. Engage. Get the ultimate online gaming experience!

Whether you are ranking up in competitive Overwatch, grinding raids in Destiny, or climbing the ladder in Call of Duty, it all gets better when you know your team has your back. Looking for Group (LFG) systems have existed since the early days of multiplayer gaming, but none of them have the true universal functionality of GamerLink.


With the ability to choose from over 100 titles across all major platforms, GamerLink gives you true gaming freedom by allowing you to take matchmaking into your own hands. 

Are you a gamer who�

- Is playing Grand Theft Auto and needs to find a squad quickly, easily, and efficiently? Looking for group (LFG) for the Crucible in Destiny? A team of five for a ranked Dota, League of Legends, Heroes of the Storm, or Smite sessions? Or taking the plunge with group and going for Grand Master in Overwatch?

- Only wants to play with gamers who are using a mic?

- Is looking to make new friends, join new teams, and climb the leaderboards?

- Often finds your gaming friends are not available, are busy, or are in a game you don�t play?

- Is tired of being teamed up with incompatible teammates?

- Is fed up with current gaming matchmaking technology as being inaccurate, too general, and inconsistent?

Welcome to GamerLink!

GamerLink is an innovative, universal, Looking for Group (LFG) app that is committed to connecting you with other like-minded gamers regardless of game or platform. All your games, all your systems, right at your fingertips. Finding new teammates has never been easier!

With over 100+ games to choose from across XBOX 360, XBOX ONE, PS3, PS4, Wii, Wii U, PC, STEAM, ORIGIN, and BATTLENET, GamerLink is continually adding additions to the library as the user base grows!

GamerLink is still in the beta phase of development.

As a tester/user, your feedback is extremely valuable and will greatly help us improve your experience on GamerLink. Please do submit any questions, concerns or feedback to support@gamerlink.gg!

GAMERS UNITE!

ADDITIONAL INFORMATION

Updated
April 18, 2017

Installs
50,000 - 100,000

Current Version
2.6.5

Requires Android
4.1 and up

Offered By
GamerLink Inc.

Developer
Visit website
Email support@gamerlink.gg
Privacy Policy

Install Game
zippyshare
sendspace
Google Play

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Thursday, August 3, 2017

OTHER COLORS ORHAN PAMUK

OTHER COLORS ORHAN PAMUK



In the three decades that Nobel prize-winning author Orhan Pamuk has devoted himself to writing fiction, he has also produced scores of witty, moving, and provocative essays and articles. He engages the work of Nabokov, Kundera, Rushdie, and Vargas Llosa, among others, and he discusses his own books and writing process. We also learn how he lives, as he recounts his successful struggle to quit smoking, describes his relationship with his daughter, and reflects on the controversy he has attracted in recent years. Here is a thoughtful compilation of a brilliant novelists best nonfiction, offering different perspectives on his lifelong obsessions with loneliness, contentment, and the books and cities that have shaped his experience.



Note: The download is available in EPUB format. Calibre E-Book Reader should install to view the files in EPUB format.


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Wednesday, May 13, 2015

FAA to allow passenger use of iPhones iPads other electronics during all phases of flight


The rule change will allow passengers to be able to read e-books, play games, and watch videos during all phases of flight, including landing and takeoff, with very limited exceptions. Previously, passengers had to wait until their plane was at a high enough altitude — 10,000 feet — before they could turn on their devices.

The FAA will require that electronic items, books and magazines be held or put in the seat-back pocket during actual takeoff and landing. Cell phones must be kept in airplane mode or have cellular service disabled, and they will not be able to be used for cellular voice calls.

The FAAs decision means that by the end of the year, passengers will be able to use their portable electronic devices in airplane mode during all phases of flight, with a few rare exceptions.

If a carrier offers Wi-Fi service during a flight, that may be accessed. In addition, short-range Bluetooth connections are also allowed.

"We believe todays decision honors both our commitment to safety and consumers increasing desire to use their electronic devices during all phases of their flights," said Transportation Secretary Anthony Foxx. "These guidelines reflect input from passengers, pilots, manufacturers, and flight attendants, and I look forward to seeing airlines implement these much anticipated guidelines in the near future."

The FAAs advisory board recommended to the agency in September that they loosen regulations on electronic device use during flights. Critics of the previous regulations said the rules are baseless, pointing out that newer aircraft are adequately equipped to deal with interference that may be caused by a portable electronic device.

In response, the FAA put together a PED Aviation Rulemaking Committee, which concluded most commercial airplanes can tolerate radio interference from consumer electronics. It recommended that handheld, lightweight devices such as iPhones and iPads should be allowed for use in airplane mode at all altitudes, once an airline verifies the tolerance of its fleet.


A flights crew can instruct passengers to turn their devices off in rare instances, such as low-visibility. The committee also recommended that heavier electronic devices should be safely stowed under seats or in overhead bins during takeoff and landing.

"I commend the dedication and excellent work of all the experts who spent the past year working together to give us a solid report so we can now move forward with a safety-based decision on when passengers can use PEDs on airplanes," said FAA Administrator Michael Huerta.

The FAA on Thursday also provided passengers with a list of 10 things it says they should know about the expanded use of electronic devices on flights:
  • 1. Make safety your first priority.
  • 2. Changes to PED policies will not happen immediately and will vary by airline. Check with your airline to see if and when you can use your PED.
  • 3. Current PED policies remain in effect until an airline completes a safety assessment, gets FAA approval, and changes its PED policy.
  • 4. Cell phones may not be used for voice communications.
  • 5. Devices must be used in airplane mode or with the cellular connection disabled. You may use the WiFi connection on your device if the plane has an installed WiFi system and the airline allows its use. You can also continue to use short-range Bluetooth accessories, like wireless keyboards.
  • 6. Properly stow heavier devices under seats or in the overhead bins during takeoff and landing. These items could impede evacuation of an aircraft or may injure you or someone else in the event of turbulence or an accident. 
  • 7. During the safety briefing, put down electronic devices, books and newspapers and listen to the crewmembers instructions.
  • 8. It only takes a few minutes to secure items according to the crews instructions during takeoff and landing.
  • 9. In some instances of low visibility - about one percent of flights - some landing systems may not be proved PED tolerant, so you may be asked to turn off your device.
  • 10. Always follow crew instructions and immediately turn off your device if asked.


Data source: via AppleInsider (By Neil Hughes)

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Friday, April 3, 2015

Samsung Galaxy S5 other high end smartphones to sport 16 megapixel camera



samsung-new-camera-module.jpg

A new report reveals that Samsungs next-generation of high-end smartphones, including the rumoured 2014 flagship, the Galaxy S5, will be equipped with a 16-megapixel camera.The news comes from a Korean publication, ETnews, which that has a solid track record for reporting insider information on Samsung. Further, the report claims that the South Korean manufacturer has already placed an order of 181 million 16-megapixel camera modules for next year.
However, the report does not reveal any details about the type of camera module to be used on Samsungs 2014 smartphones, while earlier reports claimed that Samsung upcoming premium phones would feature new camera technology for better low-light images and stabilization developed by the South Korean giant only. There is also no word on the number of devices coming with the new 16-megapixel camera modules.
Samsung is also believed to be working on a new eye-scanning feature which is likely to be introduced on the Galaxy S4s successor. The feature is expected to bring the eye-scanning unlock ability to the smartphones. The eye-scanning feature has not been introduced on any smartphone as an unlocking method, and if the earlier reports are to be believed, Samsung would become the first handset maker to debut the feature on a smartphone. However, there has been no official word from Samsung on the alleged eye-scanning feature.
Previously, a report, predicted that Samsung will refresh its flagship smartphone offering sooner than expected. The report suggested that Samsung has been preparing to launch the Galaxy S5 smartphone in January due to disappointing Galaxy S4 sales.
The rumoured Samsung Galaxy S5 is now believed to come with a 64-bit Exynos 5430 chip and also sport a 16-megapixel camera with enhanced low-light performance and Optical Image Stabilisation.
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