Showing posts with label developers. Show all posts
Showing posts with label developers. Show all posts

Wednesday, August 30, 2017

A New Issue Tracker for our AOSP Developers

A New Issue Tracker for our AOSP Developers



Posted by Sandie Gong, Developer Relations Program Manager & Chris Iremonger, Android Technical Program Manager



Like many other issue trackers at Google, were upgrading our Android Open
Source Project (AOSP) issue tracking system to Issue Tracker. We are
hoping to facilitate a better collaboration between our developers and our
Android product teams by using a tool we use internally at Google to track bugs
and feature requests during product development.




Starting today, all issues formerly at code.google.com/p/android/issues
will migrate to Issue Tracker under the Android
Public Tracker component. You may have noticed that we are already using the
new tool to collect feedback on the O Developer
Preview!



What has been migrated


  • All
    open and closed issues youve filed

  • All
    your starred issues

  • Allissues youve commented on







Getting started with Issue Tracker






You can learn more about navigating our Issue Tracker from our developer documentation.
By default, Issue Tracker displays only the issues assigned to you. You can
easily change
that to show a hotlist of your choice, a bookmark group, or a saved search.
You can also adjust
notification settings by clicking the gear icon in the top right corner and
selecting Settings.




The mappings in Issue Tracker are also slightly different than code.google.com
so make sure to check out Life of a Bug to
learn more about what the various statuses mean.













Searching for component specific issues






Opening a code.google.com issue link will automatically redirect you to the new
system. Weve cleaned up some of the spam, but youll be able to find all of the
other issues from code.google.com in Issue Tracker, including any
issue youve reported, commented on, or starred.




You can view all reported Android issues in the Android
Public Tracker component and drill down to see reported issues for specific
categories of issues, such as Tools and Support Libraries, by searching
for specific components.



Filing a bug or feature request



Before filing a new issue, please check if it is already reported in the issues list. Let us know what issues are important to you by starring
an existing issue.




Submitting a new issue is easy. Once you click "Create Issue", search for the
appropriate component for your issue. Alternatively, you can just follow the
correct issue creation link for each component listed in Report Bugs.




Heres some helpful links to get you started!
























Topic


Relevant Links


Navigating and creating issues in the Android component


  • All
    open issues under the Android Public tracker component

  • Android
    issues youve reported, commented or starred

  • How to file a
    new Android bug or feature request

  • What happens
    after you file a bug in the AOSP Issue Tracker



Navigating Google Issue Tracker


  • Google Issue Tracker
    developer documentation

  • Changing
    your Issue Tracker homepage

  • Searching
    within Issue Tracker



Google Issue Tracker announcements for other products


  • Blog
    post announcing the Cloud Platform move to Issue Tracker

  • Blog
    post announcing the GSuite move to Issue Tracker




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Tuesday, August 15, 2017

5 tips for indie game success from indie game developers

5 tips for indie game success from indie game developers









Posted by Sarah Thomson, BD Partnerships Lead, Indies, Google Play
Games





Mobile gaming is a fun place to be right now. Its a landscape seeing tremendous
success year after year with great potential for additional growth and
innovation. Its also a space where developers can express themselves with
creative game styles, mechanics, design and more. This is what the indie
community does best.




Here are 5 tips for indies by indies, shared by our gaming partners at 505
Games, About
Fun, Disruptor
Beam, Klei
Entertainment, and Schell
Games.











1. Embrace being indie





Indies are inherently smaller operations and should embrace their agility and
ability to take risks. Petr Vodak, CEO at About
Fun, recommends getting your product out there so you can
start taking feedback and apply your learnings to future projects. Dont be
afraid to fail! Remaining flexible and building in modularity so you can evolve
with the business needs is a strategy embraced by Pete Arden, CMO at Disruptor
Beam. For instance, with their game Star Trek Timelines, the initial user
experience was tailored to avid Star Trek fans. Over time, as user acquisition
costs increased, theyve changed the new player experience to appeal to their
evolving user base of gamers looking for a fun entertainment experience and less
the specific Star Trek IP.





2. Find a way to stand out





To help stand out in the ultra competitive mobile space, Jesse Schell, CEO of Schell
Games, recommends doing something clever or very different. This strategy
has led them to explore the growth areas of new platforms such as AR & VR. While
new platforms present a field for opportunity and creativity, theyre best to be
approached with the long term in mind allowing you to sustain the business until
critical mass is reached.





3. Build a community





There are many ways to build communities. If you have an existing fan base on
other platforms, cross-promote to drive awareness of your mobile offerings. You
can also look at porting titles over, but be aware of the differences in mobile
gaming habits and ensure you adapt your game accordingly.





4. Engage after install





Both 505
Games and Klei
Entertainment recommend running your premium titles as a service. Through
monitoring user reviews you can gain invaluable feedback and trends helping you
better understand user pain points and desires. In addition, by releasing
regular content updates and in-game events you create reason for users to get
back in the game. This not only drives reengagement, but 505 Games also sees
strong spikes in new installs aligned with major game updates.





5. Monetize in different ways





Similar strategy to above, dropping regular content refreshes and game updates
while offering a variety of monetization options gives users more ways to engage
with your game. Keeping your games fresh gives users reason to come back and
builds loyalty so you can cross-promote to your users with future game launches.




If youre looking for a fun new game to play, check out the great selection on
Indie
Corner on Google Play. And if youre working on a new indie game of your
own, nominate your title for
inclusion.




Watch
more sessions from Google Developer Day at GDC17 on the Android Developers
YouTube channel to learn tips for success. Visit the Android Developers website
to stay up-to-date with features and best practices that will help you grow a
successful business on Google Play.







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Monday, March 30, 2015

Halo Developers Shed Light on Upcoming Nightfall Live Action Series


"Halo: Nightfall" is returning to familiar territory.
The overseers of the popular franchise at 343 Industries announced Saturday at the PAX Prime gaming convention that the upcoming live-action "Halo" series would take place on a surviving fragment of the Alpha Ring, the intergalactic locale from the original "Halo: Combat Evolved" sci-fi shooter.
"Our director, Sergio Mimica-Gezzan, felt really strongly that he wanted the setting to be a character," executive producer Kiki Wolfkill told hundreds of fans gathered inside Seattles Benaroya Hall.
Following the destruction of the Alpha Ring at the end of "Halo" by series protagonist Master Chief, the fragment now orbits an unidentified sun, making the surface inhospitable for several hours a day.
"We really dug into how this fragment ended up there," Wolfkill said.
The live-action series takes place between the video games "Halo 4" and "Halo 5: Guardians," which is set for release next year exclusively on the Xbox One console from Microsoft Corp. "Nightfall" centers on agent Jameson Locke, who is portrayed by Mike Colter and will be a playable character in "Halo 5."
The multi-part film will be released this year ahead of a live-action "Halo" TV series that will be produced by Steven Spielberg. The untitled show is scheduled to debut next year on Microsofts Xbox Live service, as well as the Showtime network.
During this weekends PAX Prime panel, the developers also teased more details about "Halo: The Master Chief Collection," which will bring four previous "Halo" installments to the next-generation Xbox One console alongside "Nightfall" on Nov. 11.
"Halo" audio director Paul Lipson played new tracks from Misha Mansoor and Steve Vai that will be part of a remastered edition of "Halo 2."
"It just wouldnt be Halo 2 without a guitar legend," Lipson said.
Saturdays panel kicked off with a surprise marriage proposal: a man dressed in a comical "Mister" Chief costume kneeled down on one knee and asked a woman in "Halo: ODST" armor to marry him. She had to remove her gauntlet to put on the ring.
PAX Prime, a four-day, fan-centric celebration of gaming, continues through Monday with game previews, contests, tournaments and panels.

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