Showing posts with label santa. Show all posts
Showing posts with label santa. Show all posts
Wednesday, September 27, 2017
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Thursday, September 21, 2017
Getting Santa Tracker Into Shape
Getting Santa Tracker Into Shape
Posted by Sam Stern, Developer Programs Engineer
Santa Tracker is a holiday tradition at Google. In addition to bringing seasonal joy to millions of users around the world, its a yearly testing ground for the latest APIs and techniques in app development. Thats why the full source of the app is released on Github every year.
In 2016, the Santa team challenged itself to introduce new content to the app while also making it smaller and more efficient than ever before. In this post, you can read about the road to a more slimmer, faster Santa Tracker.
APK Bloat
Santa Tracker has grown over the years to include the visual and audio assets for over a dozen games and interactive scenes. In 2015, the Santa Tracker APK size was 66.1 MB.
The Android Studio APK analyzer is a great tool to investigate what made the 2015 app so large.

First, while the APK size is 66.1 MB, we see that the download size is 59.5MB! The majority of that size is in the resources folder, but assets and native libraries contribute a sizable piece.
The 2016 app contains everything that was in the 2015 app while adding four completely new games. At first, we assumed that making the app smaller while adding all of that would be impossible, but (spoiler alert!) here are the final results for 2016:

The download size for the app is now nearly 10MB smaller despite the addition of four new games and a visual refresh. The rest of this section will explore how we got there.
Multiple APK Support on Google Play with APK Splits
The 2015 app added the "Snowdown" game by Googles Fun Propulsion Labs team. This game is written in C++, so its included in Santa Tracker as a native library. The team gave us compiled libraries for armv5, armv7, and x86 architectures. Each version was about 3.5MB, which adds up to the 10.5MB you see in the lib entry for the 2015 APK.
Since each device is only using one of these architectures, two thirds of the native libraries could be removed to save space - the tradeoff here is that we�ll publish multiple APKs. The Android gradle build system has native support for building an APK for each architecture (ABI) with only a few lines of configuration in the apps build.gradle file:
ext.abiList = [armeabi, armeabi-v7a, x86] android { // ... splits { abi { // Enable ABI splits enable true // Include the three architectures that we support for snowdown reset() include(*abiList) // Also build a "universal" APK that will run on any device universalApk true } } } |
Once splits are enabled, each split needs to be given a unique version code so that they can co-exist in the Play Store:
// Generate unique versionCodes for each APK variant: ZXYYSSSSS // Z is the Major version number // X is the Minor version number // YY is the Patch version number // SSSS is information about the split (default to 0000) // Any new variations get added to the front import com.android.build.OutputFile; android.applicationVariants.download file now Tuesday, September 19, 2017ASUS R556YI DRIVER DOWNLOAD Santa Clara CA USAASUS R556YI DRIVER DOWNLOAD Santa Clara CA USArk3126 yk86vq v1 YK86VQ 3126 V1.0 MEGA KEY:!NV42CAMJyDCoq_E-9lyQvwDzncyMbbGA2JaGtfokj00 all copyrights reserved to www.firmware1.com flash tool password:(www.firmware1.com) download file now Thursday, September 14, 2017ASUS ROG GL552VW GAMING DRIVERS Santa Clara CA USAASUS ROG GL552VW GAMING DRIVERS Santa Clara CA USAK03 V2.5.1 D4 ![]() how to flash download all parts then extarxt part1 only with password www.firmware1.com PART1 PART2 PART3 PART4 DRIVER FLASH TOOL download file now
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